

Embodiment of the Marauder provides a 60,000% damage multiplier to Multishot, Cluster Arrow and Sentry with 5 turrets up.This build develops a completely unique playstyle with intriguing interactions (see Mechanics), where you become a tactician, deploying Sentries in strategic spots and letting them wreak havoc on the battlefield at your signal. This build is an Area Damage (AD) build, since Sentries, and most importantly their Cluster Arrow or Multishot attacks can proc it. Unfortunately, this change also killed the Cluster Bombs build as Hellcat Waistguard does not work with Sentry attacks. With the changes introduced in Season 25 giving the set back its auto-fire ability and boosting Sentry damage through the (6 ) Bonus, the main source of damage done became once again the turrets instead of the Demon Hunter's attacks. The basic idea is to set up a Sentry line of defense that will boost your and their damage and fire your skills when you do. While it supports variety of different skills, it is most effectively used with Multishot and Cluster Arrow, which are performing at nearly equal levels.

This however didn't prevent Marauder to shine during Season 2, using this time around Cluster Bombs with wall-bouncing strategies. It dominated the leaderboards during Season 1 thanks to the auto-firing Sentries in combination with the "Slowball" Ball Lightning, before the set lost this ability.

The Embodiment of the Marauder Demon Hunter is one of the oldest builds for the class, reaching all the way back before Seasons.
